Escape Velocity

A curated Collection of Fantasy and Science Fiction Media

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We are an opinionated group of friends reviewing all sorts of fantasy and science fiction media. Don’t forget to get to know the curators and visit our curated Collection, where we discuss the stories that never cease to transport us to another world.

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PETER

Turns out, when it comes to storytelling, I’m somewhat of a conservative – or perhaps traditionalist is a better word. I like stories that make narrative sense. For example, my general gripe with Japanese movies is that by the end, the plot has evolved into a series of emotional beats that might ring true but don’t necessarily… mean anything?

The Mamuro Oshi Ghost in the Shell anime adaptation is really no different. It looks great and works on an emotional level, but the story is paper thin. I enjoyed the movie but felt a little unsatisfied by the end.

So when I was told the live action adaptation by Rupert Sanders (nope, didn’t know him either, so I’m just going to call the live action movie ‘the ScarJo version’ because we all know why we’re really watching) had a more traditional Hollywood story structure, I was actually looking forward to seeing what adaptational choices the writers made. Which is the better version of Ghost in the Shell?

As you’ve been able to read, the ScarJo Ghost in the Shell is a perfectly passable Hollywood action movie. But while the story arcs in that version are nominally complete, they aren’t much more satisfying, and in some ways actually undermine the emotional message I felt the movie was trying to tell.

So. Lost potential! That means: time for another Fiction Fix.

Check out our other posts on content mentioned here:

Before we start

Now, before we dive in, I must admit that I haven’t read the original Masamune Shirow manga (audible gasp!), so I’m in no position to judge how faithful either adaptation is to the source material. And while I get that some of you will immediately click away in the face of such a dreadful sin, I actually don’t think it is a bad thing. First, my impression is that Sanders took his inspiration from the anime adaptation to begin with. And even if that were not the case, it is interesting to compare the outcome of a Japanese and a Western adaptation of the same material.

The next thing to bring up before we start is that we should probably know who we’re dunking on here. The ScarJo version is credited with no less than three writers: Jamie Moss, William Wheeler and Ehren Kruger. Nope, don’t know any of these either. Ghost in the Shell is probably Moss’ and Wheeler’s greatest achievement; Kruger is, according to Wikipedia, best known for… three Transformers movies (because those were known for their great writing). And he’s actually an Oscar-nominated screenwriter for Top Gun: Maverick. Perhaps we can assume his two co-writers carried him on that one…

The Obligatory Refresher

So what is Ghost in the Shell about again? It is the story of ‘Major’, a human brain inside an android.

In the anime version, very little is know of her background. In the ScarJo version, however, we are explicitly told that Major is the sole survivor of a refugee attack, that her body was no longer viable, and that her brain has been placed inside an experimental cyborg ‘shell’ to save her.

Immediately thereafter, we see a conversation between Hanka Robotics scientist Dr. Ouelet, who seems to care deeply for Major both for her own sake as well as for the step forward she represents in science, and Hanka CEO Cutter, who expressly tells us he sees Major as a valuable weapon. Neither of these characters appear in the anime, but they are pivotal to the plot of the ScarJo version.

When we return to her, Major is an operative for Section 9, a non-descript counter-terrorism unit of the Japanese government. While Major is hunting a particularly dangerous cybercriminal (in the anime ‘The Puppet Master’; in the ScarJo version, ‘Kuze’), she is confronted with major (hehehehe) questions on her humanity.

Both versions of the story initially cast the antagonist as an unusually skilled hacker, but in both versions the truth turns out more complex. Importantly, what the antagonist does is actually very different in both versions of the story.

In the anime, the antagonist is just a very powerful hacker Section 9 happens to be hunting. In the ScarJo version, however, the antagonist is actively murdering Hanka Robotics scientists one by one, getting closer to dr. Ouelet all the time.

In both versions of the movie, as Major finds out more about their target, she finds that No Actually, The Villain Has A Point. Here, however, both versions of the story start to diverge.

Look, they're both the antagonist! Which of them is cooler, and why is it the androgynous AI concept instead of the Edgy Hurt Soul (tm)?

In the anime version, the Puppet Master hacks a robotics factory to build himself a body and escape Section 6, a rival government agency that designed him for its own purposes. The Puppet Master believes its sophistication as an AI means that he is effectively human and asks for political asylum just before being stolen away by a Section 6 operative; Section 6 ironically wants to keep the Puppet Master as a puppet. Our Section 9 protagonists give chase in an attempt to free him.

In the ScarJo version, however, the antagonist Kuze turns out to be an earlier, uncontrollable version of the same experiment that yielded Major. When they confront each other, Kuze challenges Major to stop taking her medication and to question her past. Major, always having believed to be the first of her kind, confronts dr. Ouelet, who admits to having murdered 97 brains before nearly getting it right with Kuze, and finally hitting the mark with Major herself. She claims not to know where the brains for her experiments came from, and never to have asked. She also admits that Major’s memories of her parents’ deaths have been fabricated. This obviously angers CEO Cutter, who now believes that Major has failed as a weapon, too, since she is no longer controllable. Hanka captures Major and Cutter orders Ouelet to kill Major; Ouelet instead frees her and givers her an address, telling her to find her true past there. Cutter then dramatically kills Ouelet.

Major visits the address, and finds her real mother, a lonely woman who misses her runaway teenage daughter and doesn’t know what happened to her, other than that she joined a group of small-time anti-tech activists. Without making herself known directly, Major connects with her mother on an emotional level. She then follows her memories to the activists’ lair, where she finds Kuze, who turns out also to have been an activist. They remember that both of them were kidnapped by Hanka as test subjects.

In both versions of the story, a big climactic fight with a spider tank follows. In the anime, the tank is controlled by an AI and intended to guard the Puppet Master for Section 6. In the ScarJo version, however, the tank is actually remote controlled by Cutter and wants to destroy both Kuze and Major. Of course, in either version, Major eventually defeats the tank.

Here, probably the most important divergence between the two adaptations takes place. In the animated version, Major actually accepts the Puppet Master’s offer to join with him, and merges their ‘ghosts’ – further complicating the basic question of humanness that underlies the story. In the ScarJo version, however, Major rejects Kuze’s offer to join his anti-augmentation rebellion and returns to her job as a counter-terrorist agent for the government.

 

None of you read that but at least you can't fault me for not explaining the background this way...

Look, it's the cast and director on the red carpet. Conspicuously absent: the writers…

That makes sense, right?

At first glace, the Hollywood version of the story seems to have much more complete arcs: Major is deceived by Ouelet, finds out about the deception, confronts Ouelet, Ouelet tries to explain but Major does not forgive her; then when Major is captured, Ouelet frees rather than kills her and returns Major’s memories, and is subsequently killed for this act by Cutter, completing her redemption.

Major initially struggles with the question of her human-ness, since she has no memories from before her time as a brain in a shell. She feels she ‘doesn’t fit’ because she has ‘no connection to her past.’ When Major recovers her memories and connects with her real mother, however, that doubt disappears. Cutter gets his comeuppance and is shot in the face by Section 9’s chief. Major returns to her role at Section 9 a fulfilled woman.

Seems great, right?

Except…

Except...

Except two important things.

The first, and most obvious, is the question why Major returns to her old job at the end of the story. We’ll return to that one later, but I find it a puzzling choice.

The second major problem is actually with the main emotional message of the story. Let’s dive in.

Our protagonist feels lost, because she has no past. She wants to know her past. Dr. Ouelet, who is framed as an alternative mother figure and whom Major still trusts at this point in the story, recognises Major’s struggle and tries to comfort her by telling her “our memories do not define us – what we do defines us.”

This suggests that Major is wrong: she wants to know her past, but what she needs to do is to let bygones be bygones and let her current self define her. This is a very common narrative frame in Hollywood: a character wants the wrong thing, and develops by understanding that they need something else.

However, it also makes a whole lot of sense for Dr. Ouelet to be telling Major this, because she knows Major’s memories are false, she lied about this to Major, and apparently Ouelet also has some knowledge of Major’s real past and so must know it ain’t pretty either! She does not want Major to find out, so it makes sense for Ouelet to be steering Major away from questions about her past. From this perspective, Ouelet’s platitudes are plain, self-serving lies.

Already, we're confused

Through Kuze, Major finds out something of her past and then confronts Ouelet, who breaks down sobbing and admits Major’s memories are false; fabricated so she would be a better weapon. Ouelet comes up with excuses, but Major does not forgive her. The movie is telling us that Ouelet was wrong to suppress Major’s memories. The movie is telling us that despite Ouelet’s lies, the past matters to who we are.

This makes us more confused. Is Major right or wrong about wanting to know her past?

Major runs away but gets caught. Ouelet is ordered to kill Major, but in one final act of defiance, Ouelet refuses, hands Major a clue to her real past, and helps her escape. CEO Cutter then unceremoniously kills Ouelet. The story here tells us that Ouelet redeemed herself through a final meaningful act: setting Major on the path to her real past. Her earlier words about the past being meaningless were empty lies.

Sooo… Major was right about wanting to find out about her past all along? Right?

Major then follows the clue, finds and talks to her real mother. She continues to trace the clues and finds the hiding place from her past life. There, she bonds with Kuze over their shared past, before being violently interrupted for the boss fight with the mech controlled by Cutter. After defeating Cutter, we move to the ending montage, in which:

  1. Major rejects Kuze’s offer to join him in his resistance;
  2. Major meets her mother again and tells her she no longer needs to mourn;
  3. Major goes right back to her job as a counterterrorist agent;
  4. Major literally says “our memories do not define us. What we do defines us.”

Wait, what?!!? Get your act together Major, is our past important or isn’t it?

Look, I know all this makes no sense. Here is a pic of ScarJo in a skintight bodysuit with a gun to keep you going.

The script goes completely off the rails here. For most of its runtime, Ghost in the Shell has been pushing the message that our memories are a fundamental part of who we are. Hanka (a.k.a. EvilCorp Inc.) tried to keep Major’s memories from her to turn her into a weapon. Dr. Ouelet lied to Major about her past and later returned her memories to her as part of Ouelets redemption arc. Major finds out that in her previous life, she was forcefully abducted and effectively killed by Hanka. We have been let to believe that memories are important.

But now, instead, Major takes up to the phrase that Ouelet used before her admittance that she lied about Major’s past, Major rejects the offer from Kuze to return to the life of her past, and Major even goes back to doing the exact same thing she did before the whole story started – all of which tells us that Major’s whole hunt for her past has led her to the conclusion that her past is unimportant after all.

But, to make matters even worse, this emotional message at the end of the story is also undercut by Major’s apparent connection with her real mother – if the past is unimportant, then why do we need to keep this link alive?

At this point, I am completely lost. And we haven’t even delved into the other problem with the story yet.

The other problem

Visually, Ghost in the Shell screams cyberpunk. But while the ScarJo version is definitely cyber… it isn’t very punk. At all.

As I noted, the ScarJo version of Ghost in the Shell ends with what is effectively a return to the status quo: Major fights terrorists for the government. Despite employing a shady weaponised brain that is the result of deeply unethical experimentation, no-one in Section 9 appears to be held accountable. No-one even seems to care. Hanka Robotics loses its (frankly unhinged) CEO to an extrajudicial execution, but if there are repercussions for other members of senior management – or for Hanka as an enterprise – these are left out of the narrative. Remember that this is a corporation that kidnapped a hundred kids, cut their brains out of their bodies, wiped their memories, and put the brains back into a weaponised robot with false memories to kill terrorists.

That’s… just awful. It’s worse than awful. It’s a hauntingly horrible and demoralising outcome. It is tough to imagine a worse outcome.

It means corporate greed is unchecked. It means there is no government oversight or accountability. It means that we have gotten to a point where ‘kill terrorists’ is literally programmed into people’s minds and this is considered a good thing by society. It means abducting and killing 100 children does not matter if it leads to a cool robot-weapon-terrorist-killer-thing.

But the movie presents this as somehow… good? Even…triumphant?

Ghost in the Shell, by its end, is really no longer interested in the implications of the plot it built and just wants Major to be with her cool friends and kill evil dudes and do cool cyberagent things. And in doing so, it waves away all the awfulness, shoves it in the box called ‘CEO Cutter’, blows a bullet through his brain, and pretends the world is back to being a happy place. Ghost in the Shell wants to pretend to ask philosophical questions but does not want to touch politics with a ten foot laser pole. It does not want Major to become an activist, but rather it wants Major to be a cool terrorist killer, a cog in the military-industrial machine that everyone will cheer on because, well, it’s ScarJo and she’s killing dudes and she’s sort-of naked and don’t we all want to watch THAT???

In a proper cyberPUNK movie, we’d be questioning authority, we’d be joining Kuze, we’d be dragging Section 9 out of the government structure, we’d be exposing Hanka’s crimes to the world… but instead, we get a lame return to the status quo. Blegh. Really, Hollywood, really?

Look, another pic of ScarJo to keep you motivated to read on! In this scene, she visits a sex worker for no apparent reason.

Fiction… Fix?

In many ways, the live action Ghost in the Shell adaptation is beyond fixing. We’ve talked about some of the major issues above, but there is so much more wrong with this version of the story. If we just scratch the surface…

  • Why do we get a lot of talk about enhancements in the first ten minutes of the movie without ever delving into it?
  • Why do we spend like two whole scenes on Batou loving dogs, for it never to be relevant again?
  • What’s with the bloody ‘I give you my consent’ thing, if it turns out to be a farce, and then why is it reinstated in the end?
  • Why do a bunch of worldbuilding around a ‘deep dive’ (which is… reading a damaged hard drive?) and then do it only once?
  • Why do we need Kuze for this story if we are ultimately going to reject his position without exploring it?
  • Why did Major run away from her mother in the first place?
  • Why did Hanka experiment on runaway kids (and… why would CEO Cutter be present in person at the abduction?)
  • Why is Ouelet redeemed in one act for the killing of a hundred children?

What would I have done?

The Setup

The list goes on, but let’s put on our blinders for a second and focus on the emotional core of the story: does our past matter to who we are?

My first change would be to actually change the message, which is that yes, our past matters to who we are – because that is what the movie is telling us most of its runtime. And then I’d work towards that, consistently.

The first change that I would make is that I would place the conflict between Ouelet and Cutter over the ‘soul’ of the project that yielded Kuze and Major much more centrally in the story. They could debate the question of whether the past matters and whether Major should receive her memories back.

All it would take is a handful of scenes.

  • First, a scene in which Cutter argues that memory suppression is necessary to prevent pre-traumatised cyborg weapons. The memory suppression is then slipped into the procedure by a Hanka scientist other than Ouelet. This scene would also be a great place to inform the watcher that the project will make Hanka an [expletive] amount of money.
  • Second, a scene in which Ouelet expresses her grief for the lost brains, but notes the potential medical applications of the technology (‘the continued existence of a human, with all their emotions, memories, etc.’). Ouelet convinces herself to push on because she believes her project is the only way for these brains to survive.
  • Third, a scene in which Ouelet she is provided with a new test subject by Cutter. Ouelet protests and asks where the subject is coming from; surely there can’t be that many comatose children in the hospital? Cutter gives her a line ‘we both want this project to succeed. I provide you with what you need, and you do the science. you’re not being paid to ask questions’ or something. Ouelet, who knows the brain will die if she refuses to operate, continues her experiment to ‘preserve the human within’.

The abovementioned scenes would emphasise that Ouelet disagrees with the methods of the project, questions the origins of her test subjects, but pushes on nonetheless.

Rethinking Kuze

Next, we need to slightly redesign Kuze to drive home our point that we need memories to be fully human.

  • Kuze is positioned specifically as an anti-cyborg activist, who argues that turning humans into blank slates and reprogramming them is no different than turning weapons over to AI. His methods are shown to be incredibly violent, disruptive and remorseless. Major is seen to be hunting Kuze and his terrorists specifically for this reason – she believes violent rebellion against the system is wrong because it produces victims like herself and her parents. This could be done by reworking the existing introduction.
  • Major questions Kuze’s motives; she knows there is something of her own past is missing but she does not feel reprogrammed and does not feel inhuman herself. Besides, if Kuze feels cyborgs are bad because they are emotionless killers, then why does he inflict such savagery himself? This could also easily be slipped into existing scenes.
  • Kuze captures Major and pulls a double reveal: first, he is himself a cyborg who is haunted by his inability to feel anything for his victims, to feel anything at all. Then, he tells major that her memories are false. He tells her he found out himself that his memories were false and wiped them, but that wiping these false memories has destroyed his ability to empathise. His past is a void. Kuze rationalises that Major and Hanka are part of a fundamentally unjust system that must be destroyed at any cost, by any means. He tells Major that she must rid herself of her false memories but only after she discovered her real past to take their place. He tells her to contact him once she knows her real past, and then lets her go. This would require reworking a lot of Kuze’s dialogue and some shots, but the basic scene progression could be maintained.

Rethinking Ouelet

Now, we have positioned Major to doubt Hanka and doubt her memories, and set her up for an interesting hunt for her real past. Major still rejects Kuze’s position, but is starting to doubt her own.

  • Major confronts Ouelet, who first pushes back but admits she was tricked into removing Major’s memories, and that she didn’t want any of the brains to die so pressed on. She understands that Major is upset but argues that her fake memories generate real emotions and that she therefore feels real empathy. She is fully human. Kuze is wrong. Major does not need to worry. Again, this just requires rewriting some dialogue.
  • Here, we need to add scenes again. Ouelet questions the story she told Major and decides to try and figure out Major’s real past. CEO Cutter finds out and tells Ouelet off, letting her know that he is considering shutting Major down because her emotions are getting out of control. Cutter tells Ouelet that for the next version, they must reprogramme the brain to have no past and no emotions whatsoever. Ouelet argues that that would be the same as killing the brain.
  • Ouelet, who already found out what she needed to know, contacts Major and gives her her clue. She says goodbye to the Major she knows, both because she is unsure she’ll survive and because she knows that if she ever sees Major again, Major will not be the same.

 

I honestly don’t mind much what the clue would be, but I would prefer taking out the ‘Major’s real mother’ subplot, because it raises a lot of questions that would have to be answered (which Ghost in the Shell…does not).

Bringing it all together

Now that Kuze and Ouelet have set Major up for her search for the answers to the right questions, we can start moving towards a conclusion. 

  • Major contact Kuze and tells him to go to the scene of the anarchist commune from which she and Kuze were abducted. They meet up there. Major shares what she discovered about her and Kuze’s real past. It turns out they are brother/sister and lived a happy life of peaceful anti-capitalist activism before their being kidnapped. As they stroll around the ruins of the commune, their memories slowly flow back, until they relive the memory of their abduction. In that flashback, it is shown that both Major and Kuze have the opportunity to save the other by killing one of the abductors, but neither can bring themselves to do it. Kuze tells Major to remove her false memories now. Major agrees.
  • While Major is shut down and the memory deletion progress is in progress, the classic spider tank shows up for the big boss fight. Kuze barely holds of the tank off until Major reboots and joins the fight. It appears nothing has changed. Until… Major rips the cockpit open and is ready to kill the operator, but can’t. Kuze swoops in and tears his head off. Major and Kuze stare each other down in the burning wreckage of the spider tank.
  • So the question rises, do our memories define us? Does our past make us who we are? For Major, the answer is yes: now that she knows her real past, from before she was placed in a shell with fake memories, and now that she deleted the memories that gave her the hate that fueled her, she realises that she is no killer, and never really was. The only reason she became one, is because her fake memories programmed her to kill for the government.
  • Kuze, though, has senselessly murdered his way through recent years and no longer feels any connection with his past self. Looking back at his past self, he believes himself weak. For him, the memories that define him are the ones he created after he was placed in his shell.

The End

In conclusion, it is not just our memories that define us, but also how we choose to look back on them now.

  • We move into the ending montage. Major and her Section 9 buddies bust Dr. Ouelet out of the corporate prison she is rotting in. They have started an anti-capitalist resistance movement that fights non-ethical corporations an government through (relatively) low-violent methods, such as exposing their practices, releasing company secrets, etc. They are still in touch with Kuze, but he is not a member of their movement – he has not forgiven Ouelet and not renounced his violent methods. We see him brutally murdering Hanka CEO Cutter in the prison cell he’s in, telling him “you made me who I am”.
  • Depending on whether we want to leave room for a sequel, we can set up a little rivalry between Major and Kuze, for example when they both go after the same target and Kuze gets there first, killing the target. If we would rather have closure, it would perhaps make sense for Kuze to return to Major after having killed Cutter, and asking her to shut him off or wipe all his memories since he was placed in his shell, signifying that even he realises that a life fuelled by violence and hate is meaningless after he exacted his ultimate revenge.

Conclusion

And there we go! I think the ultimate conclusion of the movie could vary depending on whether we want to leave sequel opportunities open or what we would like the tone of the movie to be like. But at least we have brought consistency into the story and we gave the end a little activist twist. In my humble opinion, that is a significantly better score than (looking this up again) Jamie Moss, William Wheeler and Ehren Kruger managed between them.

Hollywood, you know where to reach me.

Peter out.

Did any of you burn your precious time on the live action adaptation of Ghost in the Shell? Did you like anything about it besides looking at ScarJo? Let us know!

Lotte

Jop

Lotte: As we eagerly await the release of Dragon Age: Dreadwolf, Jop and I thought it would be fun to finally see what the Dragon Age companion novels are all about. But before we start, we should probably pause and discuss what we know about Dragon Age, and what we expect and hope to see in the books.

Read our reviews of the Dragon Age games here:

Dragon Age and Us

What is my history with Dragon Age? Well, this franchise has been in my life for over 15(!!!) years, something I’m only just now realizing is quite long. Though I didn’t keep count, I think I’ve done at least five full playthroughs of Dragon Age: Origins and two and a half playthroughs of Dragon Age II and Dragon Age: Inquisition. Ironically, it wasn’t until Inquisition that the lore of Thedas completely clicked for me, resulting in me diving into the Dragon Age wikia to explore every codex of the games once again, Oh, and I should probably also mention that the long waiting for Dragon Age: Dreadwolf recently drove me to writing Dragon Age fanfiction. To say I have a great passion for Thedas, would probably be an understatement….

I played Dragon Age Origins for the first time in college, on Peter’s xBox 360. It was the first real game I’d played as an adult and I was HOOKED. I played the game two more times – because it is that good – and have since played Dragon Age 2 and Dragon Age: Inquisition. I love these games. There’s something about the World of Thedas that feels like home to me. Though I’ve never personally written fanfiction, I’ve read my fair share of Dragon Age fanfic over the past years. I keep wanting to go back to Thedas, and that’s one of the reasons why the spin-off books intrigue me so much, and why we wanted to challenge ourselves to read them.

Our Expectations

What does it mean to write a book based on a roleplaying game where it’s all about player choices?

Before we start our challenge, we should probably discuss our expectations. I think there’s several things to talk about. First, there’s the quality of the books, whether that is their writing, their plot, or whatever else we might judge any other book on. I’m also really interested in which characters will show up in the books (especially considering how some characters can have different endings based on player choices in the games). The final thing I’m intrigued by is how much the books contribute to the games, as well as how much knowledge of the games you need to enjoy the books.

So many dimensions to discuss! To start of with writing and plot… Well, I must admit that I have some reservations. This might be an unfair overgeneralization, but in my experience spin-off novels of games and movies tend to lack the quality you expect from other books. Though I think people like David Gaider and Patrick Weekes have done masterful work for the Dragon Age games (and in David Gaider’s case, also Stray Gods), writing a good book is a whole other skill set. Additionally, trying to incorporate in another medium what people love about the games is a challenge in itself. However, I’m very willing to be pleasantly surprised.

Oh that’s definitely been on my mind as well. I have read two other video game novels before, and I will say I was pleasantly surprised. Not too much, though. Both books still left me wanting something, probably wanting to go back to actually playing the games, haha.

Now let’s talk characters. Who are you most excited to read more about? 

Oof, good question. I’d probably say the Architect. I know he appears in one of the Maric prequels, though I don’t know any other context. When playing the Awakening expansion for Origins, this mysterious antagonistic character always stood out to me. With the appearance of Corypheus, my interest in the Architect only grew. To learn more of Loghain and Maric would also be neat, though. Also Cole’s background. And I would love a Flemeth appearance. What about you? 

Oooh, those are some really good choices! I really want to know more about King Maric. I think with the first two books being prequels, there’s a lot of room to explore this character who is so important in the first game, but barely really makes an appearance in any other media unless it is to get mercilessly killed. However, I am also very intrigued to read more about any main characters that might pop up in the books. After all, you really want to read about the Warden, Hawke, the Inquisitor and their companions. However, I’m not expecting to see much (or any) of them because they’re much more likely to have their story influenced by the player, leaving little room for a potential writer to write a novel about. 

Yeah, that’s actually always been one of my main gripes with Dragon Age spin-off media: they are often centered around our companions after the events of the game. However, seeing as the fate of these characters is dependent on the choices we make in the games – with death being a possible outcome – it’s almost a guarantee you’ll upset someone’s canon worldstate by focussing on one of these companions. At the same time, anything that happens to these characters won’t likely impact the lore of future games, because of their variable status. This has a huge impact on the stakes of the story. Why should someone care about Wynne and Shale’s travels when both of them can die in the game? It’s much safer – and probably more interesting anyway – to write about other characters, or to write prequels to expand on the lore in the games. 

Ok, now let’s address the obvious. You’ve read all of the codices and know everything about these games. I, on the other hand, haven’t read a single codex and will forget any information handed to me within the hour. Who do you think will enjoy these books more? Do you think you’ll know how every story ends from the start?

Hmm, interesting questions. For some of these books I know the broad strokes of where the plot will (have to) end. Still, the roads to these endings still hold surprises for me. Hard to say who will enjoy them more, though. Perhaps you’ll have an advantage because you can just take everything at face value? 

That’s definitely possible. Though I do think that, if the quality of the books ends up disappointing (which is definitely possible), you might still get more out of them. Think about it: you’ve read all of those codexes, right? What is a book if not just… one extra long codex? 

The Plan

Alright! Now we’ve discussed our expectations, let’s talk about the plan. We want to read all the Dragon age books, not including the comics, in order of publication. So, the list looks as follows:

  1. The Stolen Throne by David Gaider
  2. The Calling by David Gaider
  3. Asunder by David Gaider
  4. The Masked Empire by Patrick Weekes
  5. Last Flight by Liane Merciel
  6. Hard in Hightown by Varric Tethras (and Mary Kirby)
  7. Tevinter Nights by various authors.

 

For each book we’ll post a discussion where we talk about the topics above, as well as a separate review. The first book we’ll be reading is The Stolen Throne by David Gaider!

Let’s see how we feel about Loghain after this one…

Have you read one of the Dragon Age companion novels? What did you think of it? Let us know on our social media!

Reviewed by:

The Moscow metro is home to the last survivors of the human race after a devastating nuclear apocalypse. Artyom’s home station is threatened by attacks from mutated ‘dark ones’ coming from the irradiated surface, and he has to travel to the centre of the metro to find help to save his home. This sends Artyom on an Odyssey through the entirety of the underground system, leading him past stations with people from all walks of life and perhaps even to the dreaded surface…
Metro2033Review

I picked up this book because it was on one of those ‘pick two for 10 euros’ piles at a local bookstore, and I once started the video game and figured that the setting was really neat. I regretted buying more books I wasn’t going to read, ever, immediately after, but well. I then left it on a bookshelf for over a year until I randomly picked it up and BOIII I was not prepared for it being actually good!

Metro 2033 is a pretty weird book. It tells the story of Artyom, a young man from one of the outlying stations in the Moscow metro – which is home to the last survivors of the human race after a devastating nuclear war wiped all human life off the surface. His home station is threatened by attacks from mutated ‘dark ones’ coming from the irradiated surface, and Artyom has to travel to the centre of the metro to find help to save his home and potentially, the entire metro. This results in an Odyssey through the entirety of the underground system, leading him past fascists stations and communist stations, religious communities and anarchist strongholds, alongside old men and innocent children, scared traders and scarred veterans – to cover a distance of…10 kilometers. Yes.

Glukhovsky recreated the world in the microcosm of the Moscow metro, and bizarre as that premise is, I never once lost my suspension of disbelief. In fact, as I got further into the book, got more and more invested and really curious about how a system like this could work. And as bizarre as the premise is, and even though some situations Artyom ends up in are undeniably hilarious, Glukhovsky bringing it home with perfect sincerity means that Metro 2033 is both fun and terrifying, both grimdark and surprisingly light.

Now, Metro 2033 took me some time to get into. A lot of Artyom’s more interesting adventures start happening past the half-way point of the book, when the world is well-established. It is part of why Glukhovsky manages to stretch the suspension of disbelief so far so comfortably. But it also means that the pacing is a bit slow at the beginning. It takes a while before Artyom’s journey takes him to the really interesting places and the plot grows beyond the simple ‘get from A to B and please don’t die’.

Perhaps part of that is the prose style: I read in translation, and English and Russian have really different sentence structures (mostly, Russian has really long sentences by comparison. In fact, I find that Russian translates to Dutch more comfortably). But that means Metro 2033 is not the easiest read you’ll pick up. But it is worth it! In a way, it adds to the otherworldly feel of the metro.

And that feel, again, is a lot of what makes the book great. It is very Russian. It is atmospheric. It is terrifying. It really feels like an epic adventure even if most of the metro stations are no more than a leisurely walk apart. The fact that Glukhovsky makes it work, means that it should be a classic. Metro 2033 deserves to be wider known and read, and not only to be known as a video game.

Though talking about that video game… I might have to give that another shot…

Reviewed by:

Olivia Prior is an orphan who has grown up at Merilance School for Girls where, from a young age, she has been able to see ghouls that no one else can see. Suddenly, Olivia receives a letter calling her home to Gallant, a large mansion inhabited only by her dour cousin Matthew, and his staff. But her new home is not all it seems. Still, not even ghouls and shadows can keep Olivia from trying to find out where she came from.

I listened to the audiobook for Gallant, read by Julian Rhind-Tutt. The narration for this book was really good. I feel like audiobooks often work best if the narrator is similar in age/gender to the main character, but I really liked the narration by Rhind-Tutt. Gallant is almost like a fairy tale, and the style of narration brought that out beautifully.

The novel reminded me a bit of Coraline by Neil Gaiman. Not just because it is the story of a young girl discovering the secrets of her new home, but also in the general vibe, if that makes sense. The book is wonderfully atmospheric and a little bit spooky.

I wasn’t fully won over by Gallant, however. The first reason is that it’s just not quite spooky enough. The book deals with some scary themes, but it doesn’t really make my skin crawl like Coraline does, for instance. I really feel like this book should have been scarier. The second reason is that the characters never really get fleshed out like I would have wanted them to be. We only really get a sense of who Olivia is, but Matthew, Hannah and Edgar are never really developed in a satisfying way.

Overall I would have enjoyed it more if these two issues had been addressed, but Gallant was still an enjoyable read. I think this book is really good for a younger audience wanting to read a spooky book that never really gets too scary.

Time to get to know the Escape Velocity Collection’s curators! How? By asking them the questions that really matter! Let’s see what our curators have to say… 

Today’s question is:

What book’s cover made you want to immediately read it? And how did that turn out?

With both Lotte and myself drooling over the pretty cover of The Priory of the Orange Tree by Ivan Belikov, I thought it would be a good idea to ask the curators what other book covers drew them into a story.

Myself, as always with these questions, I keep coming back to Julian May’s The Saga of Pliocene Exile – for some reason, the below cover art of The Many-Coloured Land was really exciting to, like, 10 year old me, with the weird juxtaposition of knights and spaceships and a sleek futuristic rifle and a banner hung with gruesome gilded skulls. As it turns out, it remains one of my favourite book series, ever. So the cover didn’t lie! It was drawn by Michael Whelan, whose style just evokes an entire era of speculative literature. And he has worked for some big names, such as Brandon Sanderson, Stephen King and Robin Hobb too! Now that’s a list I want to see Julian May pop up in…

An honourable mention goes out to Sylvain Neuvel’s Sleeping Giants – in that case, it wasn’t me, but our friend Matt who bought the book on a whim because of the cover and that, too, is one of my favourite reads of the past years. I particularly love the simplicity of this design, though I don’t have a physical book anywhere so I can’t figure out whom to credit…

Untitled (3)

Peter

Jop

Though I’m susceptible to beautiful book covers like any other person, I don’t tend to buy or read books I know nothing about. When I judge a book solely by its cover, they usually end up on the bottom of my endless TBR pile.

The latest book in this category, Gods of Jade and Shadow by Silvia Moreno-Garcia (with cover design by Daniel Pelavin), I bought during my vacation in Mexico. I was looking for a backup book in case I would finish my intended holiday books faster than expected, and the Mayan iconography and style drew my attention. I’ve yet to read it though.

Peter: Robin told me that she really loves the fancy covers of the latest editions of Terry Pratchett’s Discworld-novels, and the below cover for Reaper Man in particular. We don’t need to tell you that you are probably fine judging a book by its cover if the cover says ‘Terry Pratchett” – that’s a guarantee for good laughs! 

Robin

Lotte

For my birthday last year, my friend gave me a bookstore gift card. It took me a while to actually use it, but eventually, I caved and bought The Dragon’s Promise by Elizabeth Lim. It features a stunning cover with artwork by Tran Nguyen. I’d rolled a natural one on my perception check and didn’t notice the words “THE THRILLING SEQUEL” on the back. I ended up going back and buying the first novel in the series, Six Crimson Cranes, which also has a gorgeous cover (though done by a different artist, Kelly Chong).

Having since read Six Crimson Cranes, I unfortunately have to say it wasn’t quite for me. I also read The Dragon’s Promise as well, but only really because I already have the book…

Peter: Jasmijn told me “Magic, representation, cranes, and a fairy dragon.”

I guess that speaks for itself. I have nothing to add. Jop did though…

Jop: The other book that enchanted me with its cover would be the Dutch translation of The Girl Who Drank The Moon by Kelly Barnhill, with art by Yuta Onada. I mean, look at that composition! The moon, the fluttering hair, the glowing origami birds… The tiny dragon! I didn’t stand a chance. It’s one of the books I’m currently reading, so we will find out the result soon enough.

Jasmijn

That’s it: another soul-searching question answered!

Still curious? Visit each curator’s page to see what they’ve recently been up to!

Check out our reviews of the media discussed in this post here:

Reviewed by:

The life of everyone in the Vestrit family is about to change when it seems that the current patriarch is close to succumbing to his illness, an event that will also fully awaken the family’s liveship Vivacia. Matriach Ronica Vestrit not only has to cope with her husbands impending death, but also the family’s failing fortune. Althea hopes to succeed her father as captain. Meanwhile, her nephew Wintrow is none too pleased to leave his life in the monastery behind to be with his family again. At the same time, the ambitious pirate captain Kennit dreams of uniting all of the Pirate Isles under himself as king. To achieve this, he intends to capture one of the rare liveships.

I recently reread the Liveship Traders trilogy to see if I’d like them more than I did when I was 11 years old. At that age, I was mostly just disappointed that these books didn’t feature my beloved Fitz from the Farseer Trilogy. Though this didn’t stop me from reading at the time, it did throw a persistent shadow on my reading experience. But now that I’m much older and somewhat wiser, friends urged me to give the Liveship Traders another try, because -despite a lack of Fitz’s shenanigans – ‘it is actually a very good story’. Of course, I never need much convincing to read Robin Hobb, so I borrowed some physical copies and went in with an open mind. I can happily say this was a good decision.

Robin Hobb will never cease to amaze me with her storytelling. She always manages to create an intricate psychology for her characters, and never hesitates to put them through the wringer to service the story’s plot and themes. The Liveship Traders is at times quite grim in that regard, dealing with subjects such as slavery and (sexual) abuse. In retrospect, I can’t blame my younger self that she didn’t grasp the full meaning of these sections. Now, however, I’m impressed with the way how Robin Hobb takes these terrible things – in modern media often used to cheaply shock the audience – to craft a narrative that explores the meaning of identity, trauma and self-determination.

Returning to Robin Hobb’s characters, I was also intrigued by the way Kennit is written. Traditionally, unlikable protaganists are difficult to pull off right. yet Kennit’s chapters were often my favourite.

The scope of the Liveship Traders is bigger than most of Robin Hobb’s other books, mostly because it’s centered around ships and nautical travels. However, things remain comprehensible. Most of the main characters are from the same family and easily distinguishable from each other. The same goes for the overarching political powers. The worldbuilding aspects that might be most difficult to understand, the titular liveships and the migrating sea serpents, are deliberatly mysterious and speak to the imagination. A ship that contains the memories of past generations and has a psychic connection to living family members? That can speak and has some control of how it moves? Fascinating…

So, if you’re in the mood for realistic fantasy with a focus on sea adventures? Look no further. Ship of Magic is a compelling first step, steadily building up to thrilling events. Just like all of Robin Hobb’s other trilogies, you can read the Liveship Traders trilogy without having read any of her other books in the Realm of the Elderlings series.

Review: Metro 2033 – Dmitry Glukhovsky

The Moscow metro is home to the last survivors of the human race after a devastating nuclear apocalypse. Artyom’s home station is threatened by attacks from mutated ‘dark ones’ coming from the irradiated surface, and he has to travel to the centre of the metro to find help to save his home. This sends Artyom on an Odyssey through the entirety of the underground system, leading him past stations with people from all walks of life and perhaps even to the dreaded surface…

Read More »

Review: Gallant – V. E. Schwab

Olivia Prior is an orphan who has grown up at Merilance School for Girls where, from a young age, she has been able to see ghouls that no one else can see. Suddenly, Olivia receives a letter calling her home to Gallant, a large mansion inhabited only by her dour cousin Matthew, and his staff. But her new home is not all it seems. Still, not even ghouls and shadows can keep Olivia from trying to find out where she came from.

Read More »

Review: Ship of Magic – Robin Hobb

The life of everyone in the Vestrit family is about to change when it seems that the current patriarch is close to succumbing to his illness, an event that will also fully awaken the family’s liveship Vivacia. Matriach Ronica Vestrit not only has to cope with her husbands impending death, but also the family’s failing fortune. Althea hopes to succeed her father as captain. Meanwhile, her nephew Wintrow is none too pleased to leave his life in the monastery behind to be with his family again.

At the same time, the ambitious pirate captain Kennit dreams of uniting all of the Pirate Isles under himself as king. To achieve this, he intends to capture one of the rare liveships.

Read More »