Welcome to the Escape Velocity Collection!
We are an opinionated group of friends reviewing all sorts of fantasy and science fiction media. Don’t forget to get to know the curators and visit our curated Collection, where we discuss the stories that never cease to transport us to another world.
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- Book written by Ernest Cline
- Published 16 August 2011
- Followed by Ready Player Two
In a post apocalyptic 2045, Wade, a poor kid from the stacks, spends most of his waking hours in the OASIS, which is both an MMORPG and virtual reality public space that has taken over many real life social functions, from going out to attending school. Because of his fascination with the OASIS’ designer, Wade is the first one to find and beat the first step in the hunt for an easter egg, a secret reward hidden in the video game that delivers control of the game’s vast digital infrastructure to the account that finds the solution first. This succes slingshots Wade from a nobody into a public figure, and more and more people flock to his side as he takes on the evil corporation attempting to beat him to the prize.
I read Ready Player One some time ago, so some of my recollections of the plot and characters may be off. I am however still fairly confident in my assessment that this book, while it’s not terrible, shouldn’t have an audience.
The writing isn’t exactly poor, but it is very YA. Ready Player One is a book about video games, about kids in high school, and about their awkward first love. The prose is simple, the message shallow, the characters not particularly thoughtful, and their emotional moments revolve around teenage romance (as opposed to the very real social issues that also feature in the book). At the same time, Ready Player One is positively drowning in eighties nostalgia, which I would expect to be meaningless to a YA audience (who were born in the nineties when the book was released, and are even further removed now). I don’t think that the 35-45 year olds that may feel the nostalgia are particularly interested in the book’s themes. I don’t get who is supposed to read this.
Besides that weird dichotomy, the books also just isn’t very good. The main character does well in the book because he has immersed himself in eighties trivia as opposed to trying his best in school, which is a very dubious message. There is a sort of strange gatekeeping dripping from the book, suggesting that anyone who does not understand all the D&D and Pac-Man and WarGames and Blade Runner and what not references has no business reading this book. The deification of eighties pop culture is just downright weird.
Besides, the book’s plot is effectively the plot of a videogame – do x, get stronger, do y, get stronger, do z, get stronger, etc. until you beat the final boss. The protagonists’ characters are digital, so while losing them is a setback, the stakes just aren’t there. The bad guys are more or less literally EvilCorp Inc. and no attempt is made at making them understandable (in fact, it turns out they also keep slaves in the real world!). If you strip the endless references, you are left with a hollow feeling – there is just a lot of nothing in this book.
Now, if you did grow up in the 80s, then this is probably a great read. And the pacing is good, the book is not boring. Overall, however, I’d recommend you spend your time elsewhere.
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- Book written by Andy Weir
- Published in 2011
- Standalone
NASA Astronaut Mark Watney was only supposed to be on Mars for 31 days. When a Dust storm almost kills him, the rest of the crew leaves – under the impression that their colleague is actually dead. In his logs, Watney keeps track of his days (or “sols” – Mars days) on the Red planet, and his efforts to survive on the supplies and equipment left behind with him. Every so often Mars tries to kill him, but Watney is resourceful and keeps his spirits up with humour.
It’s been a while since I last read a book I could barely put down. The Martian was a delight to read. Sure, it’s a book about survival, but more importantly it is a book about a snarky man making jokes in the face of hardship. And boy does Watney face a lot of them.
This book does feature a lot of math, which is super not my thing. I quickly decided to just let the numbers pass me by and focus on the story. This was not a problem and didn’t impact my enjoyment of the book.
A friend pointed out that she doesn’t like how unemotional all the characters in the Martian are, and to an extent she is correct in that. Everyone is, like, super professional about what’s going on. We never get a nice window into the characters’ psyches. However, it didn’t really bother me while reading. The pacing is nice, and the gravity of the situation is clear to the reader, and I found that I didn’t need to see the emotional journey of the characters in order to have one of my own. And boy did I have an emotional journey. The stakes are very clear in the Martian. A cold lonely death. On MARS.
I found Watney’s situation weirdly relatable. Like, there is no way I would ever end up in a situation like this, and yet I constantly felt like this could totally happen to me and can you imagine how that would feel. Perhaps that is because I enjoy playing video games, and this book has a setup that feels very game-y. For Watney, Mars is the ultimate escape room.
Overall this book is a nice quick read for anyone who enjoys their drama with a healthy dose of humour and sass.
I would argue that The Martian is a bit of a unique reading experience, in that it actively invites the reader to puzzle along with the stranded Watney and his crazy science experiments – on the level of actual chemistry and physics.
Now, I realise that a good part of the puzzeling is probably wrong. I’m not a chemist myself, but one of my friends who is has implied as much. Weir touches on international space law (on which I wrote my thesis) once in the book, and missed the mark by a wide margin there. So I’m not sure whether we can trust him on getting his science straight.
But really – it doesn’t matter much. By writing about these chemistry puzzles, Weir makes you think about the kinds of issues that the people who work on space exploration actually deal with, and gives you a new perspective on (especially near future) sci-fi.
What is more, the book is a true page turner. That word gets thrown around a lot, but in the case of The Martian, I think it really is an apt description. The tension is constant, the troubles keep building, but – crucially – Watney keeps making progress. True, every step he takes he stumbles over a new problem – but then he tackles that head-on too. The book is constantly both satisfying and exciting. The pacing is excellent. Watney is optimistic and sassy, and Weir gives him a great sense of humor. Perhaps that is what sets the book apart most from what you’d expect – most sci-fi writers would focus on the existential dread of Watney’s situation, but Weir wrote a book that is just good fun.
The flipside is, however, that the book does not have particularly interesting character development – or even a particularly interesting overarching plot. Watney, being stuck alone on a planet (that’s the whole premise!), doesn’t have a chance to develop any interpersonal relations much, and the ‘antagonist’, for lack of a better word, is the uncaring environment. It didn’t matter to me, because the other aspects of the book easily make up for the lack of emotional content – but it is something to keep in mind if you like character driven fiction.
Overall, a light read, fast paced, humourous, but still very much hard sci fi. A definite recommendation, though perhaps less well suited for people who to take a deep dive in the character of a book’s protagonist.
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- Book written by Arkady Martine
- Published 26 March 2019
- Part 1 of the Teixcalaan Duology
Lsel is a small space station on the edge of the gigantic interplanetary empire of Teixcalaan. When the Lsel ambassador to Teixcalaan disappears, Mahit Dzmar is sent to replace him – carrying a version of his memories fifteen years out of date in her mind. When she arrives, she finds that her predecessor didn’t just disappear, and she is sucked up in the politics and poetry of the Teixcalaanli court as she investigates his death and the secrets he took to his grave.
Listened to the audiobook with Amy Landon. She does a great job reading it but in general this is a book I would recommend reading on paper – I felt like going back and double checking things just a bit too often.
A Memory Called Empire is probably the best (new) book I’ve read in over a year. I’m recommending it to people left and right – and now I’m recommending it to you.
A Memory Called Empire is an intriguing mix between a political thriller, a cyberpunk detective mystery and a character-driven sci-fi drama. That may seem a lot, but what makes the book brilliant is that it is very lean in its choices – the worldbuilding, for example, is relatively minimal. It is deep where it needs to be and cursory where there is no more than a fleeting mention: there are no infodumps, just tantalising snippets in the pre-chapter codices. There isn’t a tonne of action, but just enough to keep up the pace and thrill. The character moments are far enough apart not to slow the story down but close enough together to keep you growing closer to the characters. Perhaps most importantly, Martine keeps revealing little bits of the central secret all the way through, at exactly the right pace (for me) to keep me hooked constantly.
In addition, in true science fiction fashion, the book explores a very interesting premise – what would happen if people in certain roles could carry the memories of their predecessors with them. The idea of Lsels ‘imago lines’ and some of their implications is evocative and intriguing, and makes me want to read more books in the same universe to delve deeper into the topic.
Finally, there is a fascinating undercurrent of loving and hating the culture of a conqueror – perhaps not an experience particularly near to me, but I am sure there are plenty of people in this world that, like Mahit, have lived their live studying a culture that is at once both beautiful and oppressive.
All in all, A Memory Called Empire is an incredibly well-written book that works on multiple levels. Yes, the politics take some wrapping your head around. But unless you really dislike that kind of reading, I would recommend you give this book a shot. Well deserving of the Hugo!
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- Video game developed by Blizzard Entertainment
- Directed by Ben Brode, Jason Chayes and Eric Dodds
- Published by Blizzard Entertainment
- Published in 2014
- Trading Card Game, single player and online multiplayer
- Playing time: 5-20 minutes per game, overall literally endless
- Platforms: Android, IOS, Microsoft Windows, MacOS
Hearthstone is the digital version of Blizzard’s Warcraft trading card game (TCG), set in the same universe as its Warcraft and World of Warcraft game series. It features gameplay that is in many ways similar to TGC-giant Magic: the Gathering but tends to be a bit simpler and more forgiving – whilst at the same time, makes full use of the fact that it’s digital by introducing many random elements that wouldn’t work on the tabletop.
First off, I’m writing my review at the time of the Forged in the Barrens-expansion, and have to admit that I haven’t logged into my account in over a year (I quit the day I started my current job). However, I was a free-to-play player from vanilla in 2014 all the way up to Saviours of Uldum in 2019. I’ve kept up with the game mostly through streams so I feel I’m at least a bit qualified to give an opinion on its current state.
First off, in short, Hearthstone is a game that allows you to collect cards, build decks out of them, and take on the AI or other players with the decks you’ve designed. Cards are mostly obtained through packs, which can be earned in-game or bought with real-world money.
It is a bright, colourful, happy (if not to say: kiddy) TCG, and it embraces it’s silly nature in its art, voice lines, by introducing meme-cards every set, and by not shying away from random elements that might give games an insane twist. Of course, these elements mean that some games are decided by luck rather than skill – but then, that goes for every card game, since the order in which cards are drawn from the randomly shuffled decks is often a deciding factor. And despite the elements of luck, Hearthstone has a large e-sports/competitive scene.
I think compared to other TCGs, Hearthstone offers a somewhat lower barrier to entry, a lot of fun silliness at lower levels, and significant and enjoyable single-player content.
At its core it remains a relatively straightforward deck-building trading card game. Whilst there is a fair amount of new-player content, the meat of the game is supposed to be battling other players and climbing the ranked play ladder. However, the difference in power level between the first deck you designed and the well-honed decks that dominate the metagame is vast. Sadly, net-decking (i.e., copying other people’s decks from the internet) is very prevalent even at lower levels, so very soon, you’ll need to find yourself a real deck to compete. That means either grinding or shilling for cards, and once you start climbing the ladder, you’ll find you face up against one of three, maybe four relatively similar decks almost every game. Here, it is you’ll either (i) find the gameplay repetitive and unnecessarily competitive, and lose interest quickly; or (ii) find you love the challenge of memorising what cards your opponent played, researching the meta and the stats published online, finding that few extra percentage point win rates, fine-tuning your deck against your most common opponents, etc. There is a third option, since Hearthstone offers a number of other game modes – so you might find solace in one of those. But in general, to truly enjoy Hearthstone beyond the new player content, you’ll need to commit.
Three and a half stars might seem a somewhat mellow rating for a game that I’ve put hundreds of hours in over five years without ever spending a single euro. However, since I’ve stopped playing, I’ve realised that whilst I enjoyed the game, it was a huge time sink in the time that I played it – and I needed to keep playing it daily so as not to fall behind the paying players too far. I could have paid, of course, but to be honest I think the model where you buy packs containing random cards with a slim chance of a card you actually want for real world money to be exploitative. I was a student, I had the time then – but Hearthstone is not something I would generally recommend to someone that values their free time highly. At the same time, it is fun and if you are looking for something that is somehow both laid back and competitive, Hearthstone is the game for you.
I’ll add that now is probably the best time ever to start as a new player – there are a lot of single player adventures and there are a lot of rewards for trying things out and climbing through the apprentice ranks. And because there is a bunch of single player content, you can find a good few hours of enjoyment even without ever touching the ranked ladder.
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- Book written by Adrian Stone
- Published in 2006
- Part 1 of the Devil Trilogy
The cult of an evil god threatens to take over the land, in a world where channeling priests can perform great feats of magic. A boy, Marak, is raised in the cult but is saved when the initial uprising is defeated. He is remarkably talented and shows great promise… if only he weren’t tainted by the god that he served. He tries to shake loose his youth in the cult, but must overcome prejudice and heritage to find a place in a society that spurns him.
Listened to the audiobook with Frank Rigter. The reader wasn’t this book’s problem.
Before I launch into this review, it is important to know something about the Dutch-language adult (as in, not children’s) fantasy market, and that is that it is virtually non-existent. My guess is that that is probably the case because most people that would be interested in reading fantasy in the Netherlands are more than happy to do so in English.
Despite the adverse market conditions, Ad van Tiggelen (pen name: Adrian Stone) has managed to get himself published – which is quite a feat, both because he is to my knowledge the only Dutch fantasy author with some level of commercial success, and also because of the deep mediocrity of his debut novel.
Profeet van de Duivel is set in a run-of-the-mill fantasy world, though the story’s set up – the boy rescued from the cult but marked by his membership and spurned by his peers – is not that bad. The actual story, however, is. It is a string of poorly re-used tropes and clichés, with flimsy worldbuilding, shallow characters, non-existent mystery and mediocre prose. Most names in the book sound like Italian desserts or Milanese fashion brands. The ‘twist’ at the end of the book is both highly predictable and entirely un-foreshadowed (remarkable, isn’t it?).
One of the book’s worst aspects is its treatment of female characters: within the first sentence of introduction of literally every female character, you know whether or not she is pretty, which seems to be the only aspect of any female character that matters. Armana, supposedy one of the main characters, is so damn sexy that literally every male character that comes in contact with her, wants to have sex with her. That is also about the extent of her influence on the plot – she makes the male characters in the party dislike each other because one of them got into her pants, and the others didn’t.
A star-and-a-half-rating might seem harsh, and maybe it is. Profeet van de Duivel is not absolute trash. It is functional, as a fantasy book. That is about as far as I am willing to go. I tend to be able to find some merit in most of the books I dislike – original settings, strong prose, an interesting character here and there. Often, I can see why, even though a book is not for me, it might be a recommendation for others.
Profeet van de Duivel has none of those redeeming factors. It is just mediocre in every aspect. I would recommend literally no one to read Profeet van de Duivel.
I would not even recommend it to Dutch readers interested in reading something Made in Holland. If you want that, try Thomas Olde Heuvelt’s HEX, which is original and actually features some delightful Dutchness.
Sorry Ad – but everyone, give Profeet van de Duivel a miss.
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- Book written by Brandon Sanderson
- Published 14 October 2008
- Part 3 of the Mistborn Trilogy
With the mists killing, the ashfalls mounting, and the Deepness released, it appears the world is slowly coming to an end. Unable to beat their foe by sheer allomantic force, Vin and Elend follow a trail left by their predecessor, the Lord Ruler, in the hope that he might aid them from the grave and help them cure their mistakes. As the battle for what is left of the Final Empire nears its climax, the powers of men and mists, Koloss and Kandra, Inquisitors and allomancers all prepare for one final clash.
The Hero of Ages does what by now we’ve come to expect from the Mistborn Trilogy: it delivers long and detailed action scenes in solid prose, a highly original (if not always very engaging) world, a complex but well-functioning plot, and so-so characters. In that sense, I have very little to add to my reviews of The Final Empire and The Well of Ascension.
The Hero of Ages is somewhat different, however, in that it is the final part of the trilogy. In this book, Sanderson has got to deliver on two books of build up (if that is what you can call it), and finally solve some of the mysteries he’s been kicking out in front of him every time they come up in the story.
The good news is that Sanderson finishes all the arcs. The bad news is that the problem that plagued The Well of Ascension – the fact that the stakes could somehow never live up to those of the first part – haunts The Hero of Ages as well. The Lord Ruler is well out of the picture, and so are Straff and Zane Venture, the main antagonists of The Well of Ascension. The main antagonists introduced in the third installment are even less impressive when measured against the god-emperor of the first part. Of course, the real enemy of the series also finally steps out of the shadows – but because it seems to take about half the book for the characters to figure out who they are actually fighting, much of the first half of the book is a relatively mediocre set-up. It feels like the characters are just going through the motions and have a number of revelations thrust upon them (rather than actually discovering the clues themselves). Especially the sub-plot with Spook in Urteau feels entirely superfluous.
That also leads into another problem (and there are some slight spoilers here). Almost all of the book’s central characters are some form of mage – be it an allomancer or feruchemist. Elend is one of the few characters that wasn’t, which made him an interesting mirror – what does it mean to not have powers in a world ruled by allomancers? However, in this book, Elend has become a Mistborn, and, for some reason, a more powerful one than Vin. It takes away the one aspect of his character that made him interesting. A similar fate befalls Spook, the one member of the crew that always felt left out, because his power, he felt, was the least useful. Sanderson chooses to focus on him, and rather than making him interesting through his character, he makes him extra powerful and then changes his personality to fit that image. The above examples suggest that Sanderson is perhaps more interested in writing cool wizard-ninjas than in writing moving characters.
The conclusion to the book is not unsatisfactory, but by the time I got there, I was reading just to finish. Overall, I would recommend The Final Empire, for the interesting world Sanderson created, but not the other two installments in the Mistborn Trilogy. Jop and I have written out a more in-depth conversation on the Trilogy – but mind the spoilers!
This book, just like the rest of the trilogy, had its ups and downs for me. The scale of the conflict is very large, almost cosmic. The ending came somewhat abrupt, but most mysteries of the trilogy were neatly tied up. I enjoyed Sanderson’s plotting skills in this regard, even though I did not necessarily like all of his choices. On the whole, I’d probably give this trilogy a 3.5 star rating, the same rating I give The Hero of Ages.
Once again, it is undeniable that Sanderson’s prose reads easily. Action scenes, dialogue, exposition, it is all smoothly written. In addition, the worldbuilding and most plot elements are still well thought out and original.
Religion and faith are important themes in the Mistborn trilogy, but especially in this final book. Being a religious scholar, I could appreciate this. Even though I wasn’t ultimately blown away by the way these themes were handled, I suspect others might like the questions that are raised. What does it mean to have faith? And what do religions have to offer to society?
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Review: Ready Player One – Ernest Cline
Wade is slingshotted from a poor kid to an online hero when he is the first to beat the initial step in a hunt to control the virtual reality video game that public life depends on in this post-apocalyptic world.
Review: The Martian – Andy Weir
NASA Astronaut Mark Watney was only supposed to be on Mars for 31 days. When a dust storm almost kills him, the rest of the crew leaves – under the impression that their colleague is actually dead…
Review: A Memory Called Empire – Arkady Martine
Part one of the Teixcalaan Duology – Mahit Dzmar, ambassador of a small space station to an interplanetary empire, is sucked into the politics and poetry of the court when she investigates the disappearance of her predecessor.
Review: Hearthstone – Blizzard Entertainment
Blizzard’s TGC based in its Warcraft universe introduced thousands to card games and pushes the boundaries of the genre by taking full advantage of its digital medium.
Review: Profeet van de Duivel/Devil’s Prophet – Adrian Stone
Part one of the Devil Trilogy – Marak, a talented acolyte, is saved from the cult of an evil god, but must overcome prejudice and heritage to find a place in a society that spurns him.
Review: The Hero of Ages – Brandon Sanderson
Part three of the Mistborn Trilogy – With the mists killing and the ashfalls mounting it appears the world is slowly coming to an end. Unable to beat their foe by sheer allomantic force, Vin and Elend follow a trail left by their predecessor in the hope that aid might come from beyond the grave.