Escape Velocity

A curated Collection of Fantasy and Science Fiction Media

Welcome to the Escape Velocity Collection!

We are an opinionated group of friends reviewing all sorts of fantasy and science fiction media. Don’t forget to get to know the curators and visit our curated Collection, where we discuss the stories that never cease to transport us to another world.

Will you escape with us?

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Monument Valley is a simple puzzle game where you lead a princess through an impossible, Escher-like landscape. By moving platforms and bridges, you guide her through the beautiful and mysterious ruins of an ancient civilisation.

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I love this game. It is incredibly beautiful, and together with the music and sound effects it makes for an almost meditative experience. The puzzles are fun and there are some real surprises, but they are never so difficult as to become frustrating. It’s a great game to take your mind off of things and to simply sit back and enjoy the experience. 

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“Rapture was a place unlike any other. Away from prying eyes, deep on the ocean floor, business magnate Andrew Ryan built his ideal city.  He picked artists, scientists and industrialists to help him build the society of his dreams, where no man was limited by “parasitic” government. However, the city soon crumbled as unregulated “genetic enhancements” known as plasmids drove inhabitants of the city to madness. Now it is 1960, and one could only wish that Rapture were deserted. Instead, giant guardians roam its halls, trailed by little girls who loot corpses. The former fortune seekers scavenge the halls, killing to survive. Through audio logs, the story slowly unfolds as you fight your way through the desolate underwater city.”

Welcome to this in-depth, spoiler-free discussion of the video game BioShock, which our curator Lotte has added to the Escape Velocity Collection, a series of items that we believe represent the absolute peak of what the speculative genre has to offer. 

I, Peter, challenged Lotte to defend her addition to the Collection – why should we all drop what we are doing and pick up a controller to go play BioShock?

Defended By

Lotte

Versus

Peter

To start off, I would like to ask, when did you first play BioShock and why did you fall in love with it?

I first played BioShock after taking over Matt’s xBox 360, about six years ago? I was hesitant to play it because I’m not a huge fan of shooters. I associated them with games like Call of Duty and didn’t think they could actually have a story and be, you know… good (sorry). I remember being absolutely mesmerised by the atmosphere of the game. It’s absolutely terrifying (at least for someone who hates the ocean, and when asked what scares them would answer with the rather specific “fast zombies”), but it’s also absolutely beautiful. I also just remember it being lots of fun to play.

Story and World Design

It is our intention to give as little of the story away as possible, but as always, we can’t avoid spoilers for the first hour or so of gameplay. 

Your plane having crashed somewhere in the middle of the ocean, you swim through the burning wreckage towards the nearest piece of land, a lighthouse on a small island. Inside the lighthouse, an ornate staircase leads down to an underwater station where you board a bathysphere, a small submersible that takes you to Rapture, a city built at the bottom of the sea.

But the moment you arrive in Rapture, you realise all sorts of things are wrong. The city is making water. It’s normal inhabitants have died or left. A mysterious substance that allows instant genetic modification has imbued the remaining inhabitants with strange powers, but also taken control of their bodies. Dangerous, half-mad addicts now prowl the leaking corridors. When a stranger contacts you over the radio… well. A friendly voice in a world like that? The rest of the story, you’ll have to experience yourself. 

So, Lotte, how did you feel the first time you looked out of the porthole of the bathysphere and saw Rapture emerge out of the depths?

Like I said before, I was absolutely mesmerised, and I still am whenever I start the game.The game environments are stunning. A lot of thought has gone into the world building here. The setting is incredibly eerie, but it’s very easy to imagine what the city of Rapture might have looked like in its prime. A big reason for this is that the game is not just visually interesting. The sound design on this game is phenomenal. There’s old-timey music playing, and as you explore the depths of the city you’ll occasionally hear an advertisement playing over the speaker system. It’s one thing to make a game with scary monsters, but it’s another thing entirely to make a game that would have been creepy and interesting even without the fascinating plot that it also has.

Whilst we may disagree on the graphic execution  (more on that later), I think we are of one mind when it comes to the world design. BioShock has a beautiful, very distinctive Dieselpunk aesthetic and alternative history setting that set it apart from similar shooters that often go with a rather generic sci-fi theme. 

What is more, unlike in most video games, there is some interesting social commentary in BioShock – was that something that drew you in as well?

Ok look. I’m a pretty smart person, but I have a real hard time reading between the lines. I didn’t fully get all of the social commentary the game was making until I read the tie-in novel. In retrospect, I do really enjoy picking up on those aspects of the game now that I know to look out for them. One thing I personally find very interesting is thinking about potential inspirations for the game. I once read on a forum that Andrew Ryan – the game’s main antagonist – may have been inspired by Walt Disney. When I first read that I thought it sounded ridiculous, but having since learnt more about his original plans for E.P.C.O.T., I have to admit that it’s not such a strange idea after all. I’d definitely encourage people to go into the game with the knowledge that there is social commentary in it, because it absolutely adds another layer to the whole experience. Also maybe check out Defunctland’s video on E.P.C.O.T, while you’re at it.

You mention a tie-in novel – is that worth a read as well?

Honestly, it really was! I happened to find it at the thrift store, so of course I had to buy it. It’s been a while since I read it, but I remember being quite impressed. It tells the story of how Rapture fell into disrepair, and gives some more background on who Andrew Ryan is. Perhaps I wouldn’t recommend it to someone who hasn’t played the games, but for anyone who has and would like some more background, I’d say it was a pretty enjoyable read.

Gameplay

BioShock is a first person shooter with a sideboard of RPG-like elements and progressions (which, admittedly, is common nowadays but wasn’t so much when the game was initially released). Most of the character progression is in the genetic modification-magic powers described above, but unfortunately you remain relatively limited in the amount of ‘spells’ that you can equip at one time. 

Because of the underwater world the story is set in, most of the levels consist of relatively confined areas (and at times, literal tunnels). Firefights take place over short distances, and in the easier modes it is often possible to easily cross the distance to your enemies to smack them with your wrench. Dying doesn’t set back progression too much, but especially on the higher difficulties, conserving ammunition becomes a real concern. 

With that background, were there any elements of gameplay that you particularly enjoyed? 

This was the first shooter that I played all the way through. I’ve played some really old stuff as a child, but never from start to finish, or even a whole level at a time. For me, BioShock was the perfect gateway game. Like you say, dying never sets you back too far, and you’re rarely in a level where you are unable to hide or run away somehow.  I did enjoy using the plasmids to, you know, kill people. However, I wouldn’t say that they necessarily made the game more fun for me. I can imagine it being an interesting addition for someone who has played a lot of First Person Shooters and wants to do something a little different from just shooting people with a gun the whole time, and it absolutely works in the story of the game. It’s really cool to see how they integrated part of the game play not only with the current story of the game, but also with the story of how the world came to be. The plasmids also allow you to do things like open doors and operate machinery, and it’s a nice touch to be able to see that what you are using as a weapon actually serves a purpose in the “real world” and wasn’t just created for you to kill things with. Sure, video games are fiction, but it’s always nice to imagine that the things you’re using would still exist in the world even if someone hadn’t dropped you in there to do a bunch of killing.

Maybe I’m reading between the lines a bit too much here, but it almost feels as if the gameplay was never really the primary attraction for you?

Now that I play games more often, I definitely tend to go for story over gameplay. Still, compared to some First Person Shooters, BioShock’s gameplay does offer interesting ways of engaging with the world around you. On top of that, you can’t ignore the fact that a game lives or dies on its gameplay. A game can have an oh so interesting story, but if it sucks to play, you’re just not going to play it.

Age

I had to google this, but BioShock came out in 2007(!) – that means the game is over half as old as I am. Luckily for us, a remastered version was released in 2016, but even that game is now five years old. Have you played the game recently, and how does it stack up against its modern competitors? 

I first played the game a couple of years ago, before the remaster came out. I think the “worst” thing about the original version is that it feels rather clunky? Still, I didn’t have any trouble with it back then. I’m currently playing BioShock 2 on my Switch – yes, I bought the complete collection again, instead of playing a new game for once. I’d say the game stacks up pretty well, especially graphics wise. BioShock is, thankfully, quite stylised. It’s definitely not over the top, but it’s also definitely not meant to look like the real world. This means that it actually aged quite well. It’s a bit of an established fact that “realistic” games age quite poorly, and I definitely don’t think BioShock falls into that category.

You know what, I’m going to give you a little pushback on that. I’ll agree that it has a great visual style – it has that beautiful Dieselpunk aesthetic, and I agree that because it straddles the divide between realistic and cartoonish, it hasn’t aged nearly as badly as it could have. But I found that the dark and labyrinthine game world combined with less-than-stellar graphic execution can result in a rather disorienting experience. In many locations, it is simply not clear what you are looking at, be it a door or a window or a wall panel or something else entirely. I wasn’t so bad when I first played it, but even I found it somewhat dizzying when I picked it back up. The remastered version manages to wipe some of that away, but I would still argue that the game looks its age – is that recognisable for you at all? 

Gosh, I find this difficult to answer. As I mentioned, this is the first Shooter that I’ve picked up, so it can’t have been too bad. Then again, I didn’t have anything to compare it to, so maybe it was. I’ve recently bought the complete BioShock Collection with my Nintendo Switch Lite, and while I do struggle with the game slightly, I have to admit that it’s definitely not the graphics that make it difficult. As long as you don’t set your screen brightness too low, the game is definitely not too hard to navigate. There is often an arrow indicating where you need to go, as well. What I do struggle with is controlling the game using joysticks. My first playthrough was on xBox and it went fine, but for some reason I’m having a real difficult time aiming with the Switch’s joysticks. I’d recommend playing it on PC if you can, but my PC version keeps crashing so I gave up after a while. Please don’t ask me how many consoles I’ve bought this series for. Or just take it as an indication of how good they are, that I would keep spending money on them.

Ok fine. I’ve owned:

  • BioShock 1 on xBox 360
  • BioShock 2 on PC (bought second hand)
  • BioShock 2 on xBox 360 (also second hand, the collector’s edition – please note that I no longer had the console when I purchased this game) 
  • BioShock: Infinite on xBox 360
  • BioShock: the complete collection on Nintendo Switch
  • Rapture: the BioShock tie-in novel by John Shirley

 

You know what? Not even that bad of a list.

Well, that’s one advantage of the game’s age: it has become available on a whole host of platforms over the years, and even your shitty old laptop is likely to run it decently well! And the disorientation I just mentioned… it adds to the horror experience!

Conclusion

Perhaps we should start working towards a conclusion. I’ve been a bit critical, but I want to repeat that I loved BioShock as well. We’ve established that BioShock is a game with an absolutely phenomenal eerie horror setting and a great atmosphere. We disagree a bit on whether it looks its age,, but I think we do agree that it’s worth giving a shot for the story and the chills down your spine, if not the thrilling gameplay. Is that a fair assessment? Is there anything you would add? 

Absolutely. I would add that if you’re planning on buying the game, you might as well buy the complete collection while you’re at it. The second game is very similar to the first, but the third installment, BioShock Infinite, also has beautiful music and interesting characters, but it takes place in the opposite of Rapture. Infinite takes place in a city in the clouds, and it is exactly as atmospheric as Rapture, but a little less scary. If you loved BioShock, you’ll love BioShock: Infinite as well.

That’s it for now folks! Go give BioShock a shot if you haven’t already, and I’m sure we’ll be back for another discussion on a BioShock game in the future…

When a mysterious illness started spreading among the pupils and teachers of Raxter Boarding School for girls, the whole of Raxter island was put under strict quarantine. The Tox killed a large part of the teachers and brought about strange and painful changes in the surviving girls’ bodies. Hetty and her two best friends Byatt and Reese have managed to survive so far, despite the hardship and scarcity of food. When Byatt goes missing, Hetty and Reese risk everything to find out what has happened to their friend, and make a number of terrible discoveries in the process.

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I would say this book falls somewhere on the border between Fantasy and Sci-fi. It takes place in a world that is not very far removed from our own, but many elements of the Tox fall more in the realm of magical realism than science-fiction. It is very much a young adult book in that it is written solely from the perspective of a teenage girl. However, the book is very dark and contains elements of horror, so I would not recommend it for very young readers.


My favourite part of this book was the relationship between the three girls. Their friendship and the feelings they had for each other were deep and complex, which made it all the more powerful how far they were prepared to go to protect each other. However, I did find myself getting a little tired sometimes by Hetty’s naivety. She is very young, so it is not unrealistic that she would be naive, but for me as an older reader it took away from the reading experience a bit. I guess this is mostly a case of me being the wrong audience for this book, if I had read it when I was younger it probably would not have bothered me as much.  


On the whole, I thought Wilder Girls was a very interesting read, even though it is clearly meant for readers who are a lot younger than me. If you enjoy young adult books and are looking for a feminist book in this genre, or a book featuring F/F romances, consider giving this one a go.

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The first time Henry meets his future wife Clare, he is 28 and Clare is 20. But for Clare, this is not their first meeting at all: she has known Henry since she was six, when he appeared out of nowhere in a meadow behind her house. Henry suffers from a rare genetic condition which causes him to spontaneously and involuntarily travel backwards or forwards in time. As their relationship progresses, both Henry and Clare have to deal with the consequences of Henry’s condition.

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This book is often classified as sci-fi because it involves time travel, but I think this might set the wrong expectations for it. Except for a few far-fetched experiments on mice it does not involve a lot of science, and it only considers the consequences of Henry’s condition on Henry’s life and on that of those around him. It does not go into the consequences of his condition for the world in general. The Time Traveller’s Wife is primarily a story about a relationship, just one where everything happens completely out of order. 

 

I am a little conflicted about this book. On the one hand, it is an interesting and original premise that is well worked-out. The book is written in a style that is engaging and easy to read, and even though it jumps back and forth a lot between different moments in time, it never becomes confusing. On the other hand, at times it seemed like ‘being in love with Henry’ is pretty much the main reason for Clare’s existence, except for the period when ‘wanting to have a child with Henry’ is the main reason. Despite this I somehow still found myself quite liking her as a character, which is a testament to Niffenegger’s skill as a writer. As for Henry, while everyone who knows him (including his own father) seems to think he is bad news, he becomes pretty much the perfect boyfriend as soon as he meets Clare. This makes the whole ‘bad boy’ vibe that the author seems to want to give him a little unbelievable.

 

Despite its flaws, I think I would still recommend giving this book a go if you enjoy stories where romance is a large part of what drives the narrative. The world and atmosphere that the book creates is captivating enough that it stayed with me during the days when I was reading the book, as well as several days after I had finished it. It also does not shy away from becoming quite dark at times, which keeps it from becoming all too sappy. 

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The daughter of the man who designed the Death Star is pressed into the Rebellion’s service to find her father and learn more about the weaknesses of the Empire’s newly constructed superweapon.

Rogue One

I’m going to have to do some explaining, rating Rogue One as highly as I do, after I complained that one of the reasons I didn’t love The Last Jedi was that ‘it didn’t work as a Star Wars movie’. I am going to go ahead and argue that Rogue One works so well because, well, it is a completely different take on what a Star Wars movie can be. 

Star Wars is the kind of franchise that doesn’t invite you to think too deeply about it all. By now, in the Star Wars cinematic universe, genocide on a planetary scale is more or less required to establish any antagonist as a credible opponent to our jedi main characters – and its mostly a minor plot point. Although we learned in Episode VII that stormtroopers are literal child soldiers, they fall as abundantly as blades of grass before a lawn mower. Shots of pilots dying in their exploding ships, being sucked into the void of space, are commonplace, and the camera does not linger. Star Wars is a series replete with absolutely brutal violence, but it is sanitised to an incredible degree – all so we can sell little kids lunchboxes featuring the stormtroopers of a fascist empire, or school backpacks adorned with the mask of homocidal maniacs and war criminals such as Darth Vader or Kylo Ren. *sigh*

Rogue One manages to break out of that straightjacket somewhat. It is not Band of Brothers, or The Pacific. But it does put the war in Star Wars. Because the story is that of some of the rebellion’s frontline troops, there is some space to explore the impact of the Empire’s dictatorship on the day to day lives of its inhabitants and the effects of the war on the people that fight it. The stakes are a bit more personal than those of the other Star Wars movies, and therefore a bit more relatable. 

The story is a bit meandering at times, but Rogue One has the great advantage of being a Star Wars movie, so it has great production value and it looks absolutely amazing. Especially the final scenes tying the movie directly into A New Hope are a treat for veteran Star Wars fans, so unlike most of the Star Wars content that Disney put out, I think that Rogue One is a refreshing take that will please the old guard as well.

I was much younger when I first watched the original Star Wars trilogies. Frankly, they didn’t leave much of a mark on me. I should probably give them another try, but haven’t come around to it yet. Rogue One, however, I saw quite recently, thanks to Peter.

In a vast universe with grandscale threats, the story of Rogue One is a rather small one. But just like Peter, I believe this is one of this movie’s core strengths. The characters are no prophesied saviours, but even so… a lot depends on their actions. They are reluctant (anti)heroes swept up by events that are ultimately bigger than them, and they are coping as best as they can.

On the whole, I would not say that Rogue One is a specifically unique or well-told story, but it is charming because it fills up a gap in the well-known history of the Star Wars universe. An enjoyable watch, even if you’re not the biggest Star Wars fan.

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Suddenly, there’s a new antagonist to finish off the trilogy. If you can avoid it, don’t watch this movie, folks.

The Rise of Skywalker

Why, Disney, why?

The Rise of Skywalker is the absolute low point in the Star Wars saga, and proof that even a huge budget, a name as big as Disney, and a franchise as iconic as Star Wars are no guarantee for a film that is even remotely passable. Disney massively dropped the ball on this trilogy, and the main reason for that is that it all led to the massive trainwreck that is The Rise of Skywalker

The movie stopped making sense before the opening crawl even started, when they decided to announce their new antagonist off screen, between movies, in Fortnite. I am not making this up

It doesn’t get any better after that. The movie is rife with bad writing and filmmaking – hunts for newly-introduced McGuffins, unearned emotional moments, single-moment character redemption arcs, nonsensical lines spoken by a dead actress, terrible boss-battles, stakes raised to the absolutely unbelievable, and an ending that makes sense only to the public and not to the characters. There are too many sins to list them all. My viewing experience was akin to some sort of fever-dream hallucination, like someone had accidentally replaced the script with a fourteen-year-old’s fan fiction, and J.J. Abrahams just rolled with it. 

Overall, even though it still looks good (it’s Star Wars, after all, and the visual team seems not to have collectively lost its mind (as opposed to the writing team)), the film is an affront to filmmaking and to the Star Wars franchise. There are many hundreds of hours of video essays and rants on where this trilogy went wrong, and much digital ink has been spilled over it on blog posts and Reddit threads. I believe that the plot writing was the main issue, and apparently, the lack of a coherent plan for the trilogy. 

Effectively, it took Disney about four years to kill the main Star Wars saga as a guarantee for good content. Each of the movies was less successful than the last. Of course, Star Wars is too big a franchise to just die because of a couple of lean years (and though I haven’t watched it, The Mandalorian appears to be good, based on its reception), so there is hope yet. But there are so many failures and icky elements to the Disney Star Wars reboot that it feels to me like a soulless cash grab (as we’ve come to expect from Disney’s factory-formulaic storytelling). It is just a pity that this time, Star Wars was the victim.

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Review: Monument Valley – Ustwo Games

Monument Valley is a simple puzzle game where you lead a princess through an impossible, Escher-like landscape. By moving platforms and bridges, you guide her through the beautiful and mysterious ruins of an ancient civilisation.

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Collected: Bioshock by 2K Games

COLLECTION: The once magnificent Underwater City of Rapture is deserted, and as you make your way through its dangerous corridors, you slowly discover what happened to what was once Andrew Ryan’s Utopia.

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Review: Wilder Girls – Rory Power

When a mysterious illness started spreading among the pupils and teachers of Raxter Boarding School for girls, the whole of the island was put under strict quarantine. When Hetty’s best friend goes missing, she is determined to find out what happened.

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