Escape Velocity

A curated Collection of Fantasy and Science Fiction Media

Welcome to the Escape Velocity Collection!

We are an opinionated group of friends reviewing all sorts of fantasy and science fiction media. Don’t forget to get to know the curators and visit our curated Collection, where we discuss the stories that never cease to transport us to another world.

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Time to get to know the curators from the Escape Velocity Collection! How? By asking them the questions that really matter!

This week’s question is:

From all the many fantasy races that exist, which one resonates the most with you? And why?

Though I’d like to come up with something original, the simple truth is that I have a great fondness for dwarves. Something about their core (archetype) concept really speaks to me: Short but brave, creative and loyal, but often also prone to greed and unhealthy isolation. I think these traits lend themselves for perfectly tragic narratives, as well as great heroic stories.

However, I also like dwarves when they don’t fit the above archetype, so perhaps I simply like their aesthetics and the idea of misleadingly small people that easily perform great deeds…

Jop

Key

Hmm, I think I’ll choose wizards. They are not always a race, granted, but always mysterious and powerful. They are mostly calm and deliberate, but regularly mixed with a little (or a lot) of crazy genius. Not that I am mysterious or powerful, but I like to see my self as intelligently composed most of the time, and a little crazy and unpredictable some of the time. Of course, I can only hope to aspire to their wizardy wisdom.

Ok, I guess I have to admit that I’m really just basic Elf trash. Like Jop, I wish I could come up with something original but this is all I’ve got. I’ll be honest: it’s mostly the aesthetic for me. The pointy ears, the fancy hair, the architecture… I feel like Elves are just like me but hotter? Though in D&D, I tend to gravitate towards half-elves.

Is it just an aspirational enjoyment of rich fancy people in fiction? I’m not above admitting that. I guess I like Elves the way I liked Blair Waldorf in Gossip Girl.

Lotte

Robin

I find it hard to choose, but I definitely have a big soft spot for all of the woodland, Fae-like creatures such as Nymphs and Satyrs. I like their playful and carefree attitude, but also their mischievousness and the slight edge of danger that tends to cling to them. Above all I love the mystery that surrounds them. While I am convinced I would not enjoy running into one of the Fae, I do love reading about them when they are safely locked between the covers of a book.

Without a doubt, the great miners and craftsmen of the mountain halls! Jop and I share our loves for dwarves (we played two dwarven brothers in our first D&D campaign), though perhaps for somewhat different reasons – I have always loved the dwarves’ unshakeable stoic attitude in times of hardship, their unflinching steadfastness in face of danger, their unwavering stubbornness of grudges and grievances. Dwarves may be a bit predictable at times, but they’ll hold their ground and they’re tough as boiled leather and I’ve always loved that kind of grit. The fact that many tales cast those same immovable objects as artisans of the highest order only makes their story better.

Peter

Jasmijn

I’m not sure which race is my favourite. There are so many to pick from and I can’t even name half of them. But if I had to describe a race that resonates with my soul the most, I think it might be something undefinable from the fey realm. It would probably have wings and no concept of time whatsoever. Darkvision is a must. And maybe there is a far ancestor that can be traced back to the sea since I always end up in lakes, rivers or oceans (sometimes on purpose).

That’s it: another soul-searching question answered!

Still curious? Visit each curator’s page to see what they’ve recently been up to! 

Red and Blue are agents fighting on opposite sides of a time war. When Red finds a letter from Blue that is addressed to her, she knows that reading it could be dangerous: even if it isn’t a trap set by Blue, her own side could view reading the letter as treason. She does read it however, and the letter starts off a secret correspondence between the two women. Writing to each other from the different strands of time in which they are fighting their battles, they start to question what winning the war would really mean to them.

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This is quite an elegant little novella, putting a science-fiction spin on the classic story of Romeo and Juliet. When it comes to worldbuilding it relies mostly on creating atmosphere and giving the reader some hints as to the underlying mechanisms of how the time war is being fought out, but many things are left up to the imagination of the reader. The two main protagonists travel frequently to different times and places, but their activities in these places are never the main focus of the narrative. Instead, these locations form the backdrop against which we see Red and Blue’s relationship develop. Nevertheless, I found the setting very interesting and creative, and I did not mind the lack of technical details and explanations.

What I enjoyed most about the book was the lyrical language and the descriptions of the ways in which Red and Blue manage to write to each other (they almost never write their letters on paper, but find a different way each time to get their messages to reach each other in secret). Both of them are likable enough as characters, and I did care what happened to them. However, on the whole I found I did not connect to them as deeply as I might have liked to and expected, considering that this is mainly a character-driven narrative.

I listened to the audiobook performed by Emily Woo Zeller and Cynthia Farrell, both of whom did a very good job voicing the two protagonists. But because this book switches narrators and settings so often, I regularly found I had missed out on something important if I got distracted even for just a little bit. I think if I had read the book on paper I would have been better able to appreciate some of its smaller details and subtleties.

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Two centuries in the future, humanity has colonised the solar system. Political tensions have risen between Earth, Mars and the people living in the outer asteroid belt. When a young woman goes missing, a detective in the outer Belt discovers there might be more behind her disappearance. In his search, he teams up with the crew of a spaceship who are searching for answers about a recent encounter where many of their crewmates were killed. 

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(This review relates to season 1 and 2)

 

I really like the set-up of this series. The world and its political situation are believable and made more so by some of the realistic details, such as that the bone density of people living on Mars and in space is different from those living on Earth. The main problem for me with this series is that I find the main character James Holden very annoying. He is self-righteous and arrogant, but mostly he is just very boring. Naomi seems to have a lot more potential as a character, but once she becomes the love interest for James, she becomes almost as boring as he is. 

 

Plotwise I liked the first season better than the second season. I enjoyed the different storylines and how they came together to uncover the mystery at the heart of the story. However, after that the second season felt a lot slower in pacing and I was not gripped by it as much. Perhaps it picks up again in the later seasons, but I’m not sure I am invested enough to find out. 

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The story of Order of the Stick follows the story of a (not so ordinary) D&D adventure group traversing a lich’s dungeons and combating classic conventions of storytelling and Dungeons and Dragons. Hopefully, they won’t become responsible for the fate of the world…  

Passepartout The Order of the Stick

(This review relates to  a story that’s still ongoing)

I’ve been following this story for over a decade, casually checking the Giant in the Playground website for updates each day. It’s kind of wild how far we’ve come.

Key recommended this web comic to me shortly after we started playing D&D within our group of friends. At first it was little more than a story full of lighthearted (meta) jokes – not all of them good – pertaining to D&D game mechanics and narrative structures, told by simple stick figure art. However, somewhere during the trip, the story became something more. Both plot and characters evolved, till eventually even the stick figure art got more elaborate.  

The Order of the Stick contains a well-crafted plot that somehow even manages to retain the feel of a homebrew D&D campaign. The main characters might seem superficial at first, but each one of them gets an admirably deep arc interwoven with the plot.  The worldbuilding is interesting, borrowing from real-life pantheons and classic fantasy tropes, and then mixed with some fairly original concepts. 

I hesitate to say if the earlier strips of The Order of the Stick have aged well. At least the first hundred pages of the comic badly reflect what the story has grown out to be. That’s not to say these strips are without merit, for even here groundwork is being laid for later parts of the plot. I would say the story starts to pick up around page 250, with the storytelling getting really good from around page 700 and onwards.

Profound knowledge of D&D mechanics isn’t necessary to enjoy this comic. The story contains enough interesting elements to cater to lovers of epic fantasy and/or Sword & Sorcery also.

In Unearth, each player leads a group of delvers (represented by 5 dice of different types) in digging up the ruins of an ancient civilisation. The players take turns to roll their dice and compete with each other in order to claim the ruin for themselves. In the meantime, they are also busy collecting stones to build wonders and earning cards that can help to change the outcome of their dice rolls.

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‘Bend-your-luck’ is a very apt term to describe this game: it is mostly based on rolling dice, but if you play your cards right (literally), you have a lot of influence on how the game plays out. It has quite original game mechanics but overall it is not too complicated. I really love the artwork and the design of the game itself: the colored dice and the hexagon shaped tiles make it look very good on the table. It’s a fun game that doesn’t require you to be too focussed, so it’s easy to play on a relaxed evening while chatting with friends or family. 

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Just days before Shadow Moon is supposed to be released from prison, he finds out that his wife Laura has died in a car accident. On his way home to her funeral he meets a mysterious and enigmatic man who calls himself Mr Wednesday and who offers Shadow a job as his bodyguard. In the service of Mr Wednesday, Shadow finds himself drawn into a world of myths and legends. Not only does he discover there is an ancient war going on, he himself soon becomes complicit in this war. 

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(This review relates to seasons 1, 2 and 3)

 

I am always a little weary when books I really love are adapted for the screen, and I am pretty sure I would have hated a movie adaption of American Gods. However, by turning it into a tv-show, the whole story and its characters have been given much more room to grow than they would have in a movie. To my own surprise I found myself actually really enjoying this series. The actors are fantastic, especially Shadow and Wednesday could not have been cast more perfectly. The makers of the show managed to find exactly the right balance between staying true to the book, and changing some elements to make it speak more to the current ‘zeitgeist’ (the book is 20 years old after all). I especially love the large role they have given to Laura, who is one of my absolute favorite characters in the series and has been given a much more interesting narrative than in the book.


My only hesitation in recommending this series is that I do not know what the experience would be like if you have not read the book first. The book itself is already pretty weird, and in the series they have leaned into this weirdness quite heavily and turned it into an almost surreal viewing experience. I really loved this about it, but without the context of the book you might need some patience before it starts to make any sort of sense. Perhaps consider starting with the book, which is what I would recommend in almost all cases anyway.

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